Monday, April 20, 2009

Going to the Dogs

click on image to enlarge


I've been reading the Walt Stanchfield books "Drawn to Life" and feeling guilty about not drawing every day. These guys were handy so I did some fast sketches.

Saturday, April 18, 2009

Disney Reuse Cont.











Following the delightful video of the Disney's reused actions in the last posting, I found the scenes I personally remember being recycled.

Now I know this was done partly for economic reasons but it can't have saved that much considering the action had to be redrawn to different character designs. But the timing was there and the action proved entertaining so I guess it did save time in concept and direction. Need a dance sequence here? Go to the vaults!

Friday, April 17, 2009

Disney does Disney



My friend and talented animator Jim Richardson sent me this awesome compilation of recycled Disney animation.

I remember as a kid seeing the same elephant actions from Jungle Book used elsewhere and the same actions used for Mogley, (Jungle Book), Christopher Robin, (Winnie the Pooh), and Wart, (Sword in the Stone), but I didn't know it went soooo far!

Monday, April 13, 2009

First Assistants and Clean-up: the Unsung Heroes of Animation


“My assistant will take the scenes over and really add quite a bit to the stuff. That is part of the function of the first assistant. Several pieces of animation in this reel are examples of the value of the first assistants and the cleanup men. There are several scenes in this sequence that I know would never have resulted as they did if the cleanup men has not been able to draw and did not know something about animation.”: Bill Tytla

The above quote is from legendary animator Bill Tytla during an action analysis class. Here is one page of that talk where the quote can be found.. The whole talk can be found here: http://afilmla.blogspot.com/2009/03/tytla-speaks-on-forms-vs-forces-i.html

What I found interesting is the complete honesty about his process of animating and how it's not any one thing in particular but a blend of many elements.

One thing the studio system had going for it was the distribution of labor which allowed the lead animator to concentrate on the big acting gestures and handing off the scenes to assistants who polished and filled in the additional drawings bringing the action up to the 24 drawings per second of screen time. The scenes were cleaned up during this process and details added such as fingers, buttons and hair etc. by more assistants known as clean-up.

These guys had to be good or they could blow the whole shot and ruin the animation altogether. We all hear about the Lead Animators but it's a shame we don't know much about their assistants.

Thursday, March 19, 2009

ToonBoom-Bastic!


http://toonboombastic.blogspot.com/

Following quickly on the heels of my traditionally drawn test using Toon Boom I thought I would mention this site a fellow Boomer turned me onto which the above link, or clicking on the title will take you to called TOONBOOM-BASTIC!

These people are using Toon Boom for an actual production and using the nested symbol approach associated with Flash animation. This is a great reference site because they define the similarity and differences between the two programs.

A great posting was the way nested symbols work in both Flash and Toon Boom and how they behave differently. The image is from a posting about Layer organization and was super enlightening.

I'm about ready to try some puppet style animation and this site already answered many questions. Check it out.

Wednesday, March 18, 2009

Don't Tell Olive...



This is yet another Toon Boom test drawn with a Wacom tablet. There are many things that can ruin animation and they are all in this test: bad animation, bad in-betweens and bad clean-up.

I'm hoping I can get better hand and eye coordination but the Wacom is still a disconnect and I really may have to save for a Cintiq if I'm going to do this seriously. Also I find it much slower going than pencil and paper. I tried setting the opacity low on my brush so I could build up a stroke like a pencil but it soon became pretty dense anyway. Here's also a test of a mouse walking I did trying to learn how to draw Jerry, (looks nothing like him!), that was done with TVPaint and the pencil tools are terrific. Hopefully you can see what I'm talking about.



Even though the test was disappointing I did learn how to separate a background element so Betty could pass behind the railing. Popeye's transition from a walk cycle to stand is awkward but I know the mechanics of how it should work now. And I also learned I need to be more careful with proportions and tracking things like breasts. You would think I would have more interest there wouldn't you?

I may have to play with these characters again because this is the first time I've tried to draw them. Betty's head turn is awful. She's pretty hard to draw and those curls are murder to track too.

Friday, March 06, 2009

Drawn to Life





We live in wondrous times. For years I have seen bits and pieces of these notes that were the handouts from Walt Stanchfields drawing class at Disney and marveled at their clarity. Now two volumes of Stanchfield notes and art stretching over twenty years have been assembled and will be available this April.


A good overview can be found from a former student on The Animation Podcast here: http://animationpodcast.com/archives/2009/02/27/walt-stanchfield-books/

The following is just a portion of the review...

Walt had the most joyful, energetic spirit I have ever known. Yes, his classes were about drawing, but they were also about seeing, judging, storytelling, passion, life, creation, sports, clarity, art. “Live life dammit!” is something he would say. He’d tell us to ignore all that garbage we learned in anatomy class. He wanted us to make decisions in the drawings and tell a story through the image. If we drew the model exactly, he’d show us how more interesting it would be if we pushed the pose, moved the hand out here for clarity, tilt the chin to direct the viewer’s eye to where we want them to focus. He didn’t want us to draw what we saw, he wanted us to take in the idea and power it on to the page with verve and directness. He was so hooked on creativity. He’d sometimes share his latest drawings that he made while driving down the freeway from his home near Solvang!

__________

I did a post of this page of Walts Tiger notes before but it warrants a second look.

Click on image to enlarge.

Wednesday, March 04, 2009

Jerry and the Four Foot Mouse

Okay Toon Boom had a great offer of $600 off the asking price for their Animate program so I took the plunge. I'm wading in slowly as this program does a lot of puppet vector based animation like Flash but what I've been interested in is a good paperless way of doing traditional drawn animation.

Here's my attempt at another Jerry Mouse. I just like his design and want to learn how to draw and pose him. The more I try the more I see his face is very similar to Toms and may try Tom next. The 'holds' are a little long and I should add another blink on the other side to keep it alive. Maybe some 'eases' too.

This was all done in Toon Boom Animate and I'm learning how the drawing tools work. I am using a Wacom table because I can't afford a Cintiq so clean up is still difficult. All in all, I like the program very much and look forward to learning all the bells and whistles.

For all you animation Nerds, (of which I am one), you may recognize the background as being the stage from The Mickey Mouse Club. That's why Jerry is scared and you would be too if a four foot mouse was coming to beat the crap out of you! My money would be on Jerry to win.

Sunday, March 01, 2009

Symbolism in Animation

It has long been a complaint that we are relying on dialogue too much instead of good acting in modern animation. Since animation is a visual medium it makes sense to try and make everything understandable even if you strip the soundtrack off.

The use of symbolism is probably a carry-over from the days of silent cinema where everything had to be communicated visually but it does have the advantage of super-charging a scene by loading it with layers of information.

Certain types of film lend themselves better for the use of symbolic imagery such as the Musical and the Fairytale because they are already stylized and more fanciful in the storytelling right from the beginning.

Symbolism in animation began with animation itself and one of the best examples is Disney’s “Snow White and the Seven Dwarfs.” The queens casting of spells to make a disguise and poisoned apple use symbolism to load the imagery in a powerful way that go beyond dialogue with a universal visual language everyone can understand. As the queen makes her potion each phrase she speaks is illustrated to heighten the impact: To shroud my clothes, the black of night- A drop falls into the potion and spreads changing the liquid to black. To age my voice, an old hag's cackle.-A bubbling cackling fluid drops into the potion with each drop making a cackling laugh. To whiten my hair, a scream of fright-. A drop of something explodes with a jet of steam forming into a shrieking face! Later as the queen now in old peddler disguise makes the poison apple she dips it into a solution and as she pulls it out the mixture runs off the apple forming a skull that sinks into the apple turning it a beautiful red.



There are many fine moments of symbolism in the Disney canon of films. Although fairly naturalistic in it’s depiction of forest life Bambi takes a surprising visual change with the appearance of the love interest Faline. Bambi is love struck and literally starts floating on a cloud. The landscape transforms into a dreamy cotton candy cloudscape as Bambi leaps effortlessly in bliss. This is suddenly broken by the intrusion of a rival and a battle ensures casting the stags in silhouette as the backgrounds become almost solid colors. The change in mood and color bring an impact that works on a psychological level.



“The Little Mermaid” has some great uses of symbolism where Ursula commands Arial to sing while smoky tentacle hands steal her ‘voice’.



The writhing nude female figures made of fire held in the mighty devils hands from “Fanstasia” are a great depiction of souls lost to sexual sin and temptation. This was used again as fireplace flames form the alluring dancing figures that reflect the tortured thoughts of Frolo lusting for Esmeralda in “The Hunchback of Notre Dame”. In the same scene Frolos guilt caused shadows to grow into accusatory figures that tower in judgment of him pictorially showing us the inner conflict he is wrestling with.





Who can forget Dumbos drunken ‘pink elephant’ nightmare? It became a highlight of the movie and a delightful way of getting a baby elephant up a tree.

My hope is that more applications of this kind of visual storytelling can be found that feel organic to the story and would replace or complement dialogue. When done right they are the moments you remember for a lifetime.

Saturday, February 21, 2009

Stop Motion Mission



http://justinrasch.blogspot.com/search?updated-min=2009-01-01T00%3A00%3A00-08%3A00&updated-max=2010-01-01T00%3A00%3A00-08%3A00&max-results=8

I've never met this couple but I've grown to love them and their family following the making and success of their award winning film "Gerald's Last Day".

Justin Rasch has a terrific blog called Stop Motion Mission, (follow link or click on title), that chronicles the making of his film with the help of his wife Shel and their entire family. The blog videos show a family who combine work and play with an infectious joy and passion not only for animation but life in general.

It's wonderful to see the rewards starting to come in and the well deserved recognition for Justin's super terrific animation skills.

Tuesday, February 17, 2009

Toon Boom Testing



I downloaded the Personal Training Edition of Toon Booms new Animate package. There's this watermark they stamp everything with but other than that it's a fully functional program. I was coming onto it cold with no previous experience and did this very simple crappy four drawing run cycle, tossed it onto a background and added a camera move. It's pretty easy and seems to have better drawing features, (not as good as TVPaint), than Flash and impressive multiplane background capabilities. You can also fill areas on a character with textures and do some nice drop shadows and things. I'm really liking it so far.

Sunday, February 15, 2009

Paul & Faul



Yes the myth of Paul McCartney continues. I have a hard time believing any images today because of digital manipulation but check this one out. It supposedly shows Paul and his double variously referred to as Billy Shears, William Campbell, and Faul as in fake Paul together in one picture.

Stop-motion in the Digital Age







The stop-motion movie has been around almost as long as the creation of the motion picture. Trick films were the specialty of early filmmakers who employed superimposed images, traveling mattes, stage effects, substitution, and stop-motion as part of their arsenal to astound an audience who were already astonished by the singular idea of moving pictures projected on a theater screen.

The fascination of tangible dimensional figures seemingly moving of their own accord became the main preoccupation for certain individuals whose life work became the pioneering of the stop-motion art. Whole stories were constructed around stop-motion just as traditional drawn animation proved able to sustain the interest of movie goers.

Then the advancement of computer graphics occurred so rapidly compared to stop-motion and drawn animation that both mediums were declared virtually dead.

It’s only through the championing of a few individuals as in the early days of cinema that we continue to see stop-motion as a viable platform for animation today.

In reality the viability to produce stop-motion pictures in today’s economy is partly due to the advancements of the digital image and computer programming. All motion picture production has been affected by computer imaging. C.G. graphics have replaced the glass-shots and optical printers no longer handle transitions or compositing. Even editing is done digitally.

The introduction of the “framer grabber”, the digital devise used by animators to judge incremental movements in puppets previously done with surface gauges, gave stop-motion a new life and improved the animated performance and the speed in which the animator could produce the performance. See earlier post: Claymation Techniques and Innovations for more details.

Digital rig removal allows animators to position rigs that hold puppets upright allowing them not to support their own weight and enabling them to be supported in midair. A clean pass of the scene without the characters or rigs is shot and digital samples of the background are pasted over areas where the rigs were. Motion controlled cameras store movements that can be repeated multiple times thanks to computer programing.

What once was done by hand in the fabrication of props and set pieces is now taken from drawing to virtual modeling in the computer and then exported as a hard copy. This method has extended to the fabrication of face replacements allowing more expressions for the stop-motion puppet. It also allows a way of pre-visualizing dialogue and acting using the virtual expressions before body animation begins.

There are devotees who prefer stop-motion over animation done with computer and we’ve seen a continued proliferation of feature films done in stop-motion. Even so certain conditions constrain the stop-motion film where the C.G. film is not restricted.

Because these are tangible objects occupying real space, a large shooting stage must be devoted to accommodate a stop-motion production. Even if the characters are shot on green screen and matted into elaborated digital backgrounds space still needs to be reserved.

To keep the production moving and prevent bottle-necks many figures of the main characters need to be created. As each figure is an intricate ball and socket armature with custom fitted paddles for loose bouncing attributes, foam injected skins and hand tailored clothing, this can be very expensive. Replications of certain key sets are made allowing more footage to be covered in reoccurring locations but the expense of replication must be considered.

Part of appeal of stop-motion is the performance done by the animator. Unlike drawn or computer animation which can be done in a layering of details starting with basic shapes that are moved for timing with the addition of looser attributes for overlapping actions and progressive detailing, stop-motion is a concentrated effort made in one take. All the acting including the pacing and delivery, the physicality of hair, clothing, gravity and other forces of nature must be considered by the animator for the entire length of the shot at one 24th of a frame per second. Animation will become more complex and time consuming with multiple characters in a shot.

As mentioned the frame grabber has proven to be an indispensable tool for stop-motion and not only allows for better animation but lets you do rehearsals before committing to an actual shot. The grabber is useful to monitor set lights also ensuring consistency in a shot.

A Computer animated film has the advantage of sharing assets be they characters, props, sets or lighting schematics freeing the need to build expensive replications. Since virtually everything is done ‘in the box’ there is not the need for large shooting stages and cameras, lights, tracks and all that’s entailed in stop-motion.

The performance of C.G. animation is similar to drawn in that it is finessed and polished with the ability to change and alter without discarding or re-shooting. Shots might be done with multiple animators working on separate characters bringing a consistency to acting and speeding the completion of complicated scenes with multiple characters.

As there are no physical restrictions in C.G. there is no need for rig removal and compositing elements such as smoke, fire, etc. There is also no restriction on the scale of environments and entire worlds can be created.

The average movie audience may not be able to distinguish what they are looking at because of the fine improvements in stop-motion. Is it C.G. or is it stop-motion? Perhaps they don’t care. Perhaps they just want a good movie.

Friday, February 13, 2009

Wednesday, February 11, 2009

A Page From History

Norman Mattoon Thomas (November 20, 1884 – December 19, 1968) was a leading American socialist, pacifist, and six-time presidential candidate for the Socialist Party of America.
The Socialist Party candidate for President of the US , Norman Thomas, said this in a 1944 speech:

"The American people will never knowingly adopt socialism. But, under the name of "liberalism," they will adopt every fragment of the socialist program, until one day America will be a socialist nation, without knowing how it happened."

He went on to say: "I no longer need to run as a Presidential Candidate for the Socialist Party. The Democrat Party has adopted our platform."



"The problem with socialism is that you eventually run out of other people's money."

~~Margaret Thatcher

Monday, January 26, 2009

Alice and Martin Provensen and Golden Gems




http://goldengems.blogspot.com/ This link, ( or clicking the title), will take you to a great site called Golden Gems by blogger Barbie Miller. There I found these beautiful scans from one of my favorite books, "The Golden Bible-The New Testament" by the amazing art team of Alice and Martin Provensen. The Provensen's did a lot of work for Disney and like other Disney artists they also did many illustrations for Little Golden Books.

See more of their work at Golden Gems. This site offers entire scans of Golden Books from cover to cover and is a great place for inspiration and graphic ideas.

Friday, January 23, 2009

NRBQ



I have a friend who hadn't heard of NRBQ,(New Rhythm and Blues Quartet). These guys can make me cringe sometime but more often they just astound me. I dig their version of "Wild Weekend" also.

Thursday, January 15, 2009

Krazy Site


http://www.georgeherriman.com/toons.html

The above link,(or clicking on the title), will take you to the 'toon' section of Craig Yoe's site devoted to George Herriman, creator of Krazy Kat. Here you will find all the attempts to bring Krazy to the screen from silent films to the 1996 stop-motion test that was mentioned in an earlier post. Another area of the site is devoted to the original strip cartoon as penned by Herriman. You'll see why Krazy has been hard to present as an animated film while staying true to the idiosyncratic strip.

(Click image to enlarge)

Saturday, January 10, 2009

Nerd on Wheels



With gas prices going up I got myself a scooter. It's an automatic so no shifting, gets 60+ to the gallon, and it's my size. I've never been cool so have no dignity to preserve and it's really really fun!

Monday, January 05, 2009

Squirrels

I guess this is called 'creature animation', although I always think of monsters when I hear that. It's some animation I did for a family movie called "Dog Gone". I picked these scenes because they were the first time we see these characters and I wanted to see how realistic I could make them.

It's a little confusing without the set-up but there is a chocolate bar on a string hanging from a tree as bait and the squirrels are trying to get it. Later in the film the squirrels become more anthropomorphic and behave more like humans which is why they were animated.

This file is silent so there is no chattery squirrel voices.


Sunday, January 04, 2009

Jerry and the Earless Dog

We've been snowed in, (THIS IS OREGON!), over the holiday season so to pass the time I've read Eric Goldberg's book and played some more with the TVPaint 2D program.

This is some rough animation of Jerry Mouse I did to learn how to draw the character, and my version of Eric's Earless Dog, kind of, (lets just say I didn't draw any ears on the thing). I did these just for fun and to try out some different walks, learn the program, get back into 2D, and kill some time. Trying to animate Jerry makes me appreciate what Irv Spence and those guys did!

It's started snowing again...

Sunday, December 28, 2008

Imagine Exploiting John Lennon

This is just horrible. The timber of the voice is right but the cadence and diction are nothing like John. It saddens me to think John is being used against his will. People,(Yoko), are now literally putting words in his mouth, something he fought so hard against. I wonder what he would have to say if he were alive today.

Saturday, December 27, 2008

Interpreting Krazy Kat

The original 1918 strip used for the Spitting Image Test below, (CLICK ON IMAGE TO ENLARGE)














A fatter Krazy from the 40's in color.

The test from Spitting Image Productions

Over the holiday season Cartoon Brew posted a test done in 1996 by Spitting Image Productions for King Features Syndicate. The test was done to see if King Features could create new interest in one of their most eccentric and highly regarded properties: “Krazy Kat” by George Herriman.

Krazy was animated for the silent screen during its earliest appearances as a comic strip around 1914. But the treatment was the same as any silent animated characters at the time and never tried to capture the strips idiosyncrasies. Later in the 60’s, almost twenty years after the strip had stopped and fallen into oblivion, another attempt was made to revise interest with a new animated series with sound and color. The voice casting and limited animation satisfied no one, especially anyone with any familiarity with the strip.

Even as a comic strip cartoon Krazy was an acquired taste and would have been dropped had it not been championed by William Randolph Hearst who owned the paper. So great was Hearst’s admiration that he gave Herriman a guaranteed life time promise that Krazy would always have a home in his paper.

This long term agreement for the life span of Krazy began around 1913 and ended in 1944 with the death of Herriman. The 31 year run saw an evolution in style affecting not only the characters appearance but also the formatting and a transition to color. The early prose of K.K. had a running narrative that was lyrical and poetic. This was dropped during the later strips and became limited to the love triangle of Pup, Kat, and Mouse most associate with today.

So which Krazy is Krazy? The Kat from the 20’s is leaner and has a finer line quality than the Kat from the 40’s with its scratchier loose and thick strokes caused by Herriman’s increasing arthritics and bad health. Add to this the phantasmagorical backgrounds of Coconino County which morphed from panel to panel turning day into night and back again during the same action and conversation.

Although faithful to the original strip this test minimizes the transitional landscapes, wisely going with cuts, and prettifies the designs over what Herriman conceived. The premise comes from a 1918 strip but uses a 1940's Kat. Perhaps stop-motion wasn’t the best choice because it couldn’t carry the graphic nature so essential to the strip. Yet you can't argue the fine animation. The narrative is perhaps the weakest part of this presentation being far too modern and lacking the poetic flavor of the original. Unlike other comic characters like Popeye and Charlie Brown, Krazy Kat has proven to be too unique a vision to bring to the screen so far.

Wednesday, December 24, 2008

Baby Rose Marie

The cast of "The Dick Van Dyke Show": Mary Tyler Moore, Dick Van Dyke, Morey Amsterdam, and Rose Marie making devil horns.

I have always loved "The Dick Van Dyke Show" created by Carl Reiner. I still think the character Laura Petrie, (Mary Tyler Moore), is incredibly sexy and laugh at the same stuff I've seen hundreds of times before. But I've learned something about the actress who played tough aggressive Sally Rodgers that I didn't know. Sally was played by child star Baby Rose Marie. Yup, check out this amazing YouTube performance and see what a seasoned trooper this gal really was.



Watch "The Dick Van Dyke Show" here: http://www.hulu.com/watch/30462/the-dick-van-dyke-show-jilting-the-jilter#s-p1-so-i0

Monday, December 22, 2008

Merry Christmas!

I saw this on Cartoon Brew and couldn't resist. Of course that's Ward Kimball on the trombone and Frank Thomas on piano. Merry Christmas!

Friday, December 19, 2008

Twinning





Most books on animation including Disney animators Frank Thomas and Ollie Johnston’s, “The Illusion of Life” warn against drawing mirrored poses or having the same timing on body gestures that echo each other. The term is called ‘Twinning' and the argument is that asymmetry is more natural. Perhaps this is true in a still image to prevent stiffness and to give interest, but I find it happening in live performances again and again. I also recall ‘twinning’ in Disney’s “The Wind in the Willows” segment where Mr. Toad goes car crazy. Now John Kricfalusi has posted some images from Disney’s “Song of the South” that sure look like ‘twinning’ to me. I guess when you make the rules you can break them too.

Thursday, December 18, 2008

3D Craze Again...

There seems to be a renewed interest in stereoscopic movies these days. The first projected stereoscopic images were done by Charles d'Almeida in 1858 using the red and green lens anaglyphic method. Another form of stereo projection was the use of polarized lights created by John Anderton in 1891. These two methods became the standard formats for all stereoscopic films during the first 3D boom in the fifty's. Hollywood turned to 3D because of the increasing sales of television sets and the threat of audiences staying home. Will this new wave of stereoscopic movies pull crowds into theaters and away from renting films on DVD?

Here is a sample of Warner Bros. one and only attempt to capitalize on the 3D craze. "Lumber Jack-Rabbit" hit theaters in 1954 just as the craze was dying. Although we can't watch it in the 3D format, you can get a sense of what was intended by some of the exaggerated set pieces.

Friday, December 05, 2008

Joe Myers




Once upon a time in a small seeping pustule on the buttock of the universe there lived five little boys who wanted to make a lot of noise. They were bothers of brothers who had once formed a band called The Children. Now two of the brothers were very good and too good to stay in the small seeping pustule. They were smart enough to get out and do something worthwhile.

I say all this as a way of introducing my old band mate Joe Myers who sent me an email not too long ago. Joe who was and is a phenomenal guitarist has rightfully gained some recognition in Phoenix Arizona as a musician/singer/songwriter. he has several albums of original music with his equally talented brother, (my other band mate Matthew), drumming on some of the tracks. He has also written music for the film "Flowers of Madison"

Go here to listen to some of his tunes, ( I love "River To River" myself): http://www.myspace.com/joemyersaz

And go here to buy his music: http://www.joemyers.net/index.html

Happy Holidays Joe & Matte!

Wednesday, November 12, 2008

Good Story Telling

Mark Kennedy has a great post at his blog Temple of the Seven Camels about the opening scene of Orson Welles's "Touch of Evil". This shot is most famous for being the longest single take but Mark gives good insight as to why the decision was made to shoot it this way. Part of that article is below. The whole article can be found by clicking on the title or going here:http://sevencamels.blogspot.com/

This is the scene the way Welles wanted it without title and credits superimposed over it.



If you picture in your mind this scene full of different shots cut together, you'll realize that if it were assembled that way, you would quickly lose track of which car was the one with the bomb in it. Even if you only showed one car the whole time, I still think that if you did it all in cuts it would be confusing and not nearly as powerful. You would never be sure if, after a cut, you were looking at the same car as the one that we saw at the opening. When it's all one shot, you never lose track of where the car is in relation to the camera and our characters. You never have the audience getting distracted by trying to figure out which car is the one we're supposed to be following. The viewer can therefore focus on the characters and the story being told.

Sunday, November 09, 2008

Collect Them All!



Got more dough than you know what to do with? Why not buy these nifty art pieces from The Aquarium Cartoon Art Gift Shop? Sculptures by James Cauty.

Thursday, November 06, 2008

3D Brass


Another stereoscopic free-view style painting. Click on image to enlarge.

Monday, November 03, 2008

Hyungkoo Lee

Artist Hyungkoo Lee has made these cool bone structure sculptures of famous cartoon characters out of aluminum and resin.

Donald Duck
Huey, Dewy, and Louie
Coyote
Road Runner
Bugs Bunny

Saturday, October 25, 2008

Violin


Time to get back to art with another of my free-view stereoscopic paintings. Ya gotta cross yer eyes and focus on the image in the middle.

Click on image to enlarge.

Thursday, October 23, 2008

Fear(s) of the Dark

http://www.primalinea.com/pdn/images/index.html






I mentioned this last Halloween. I hope it plays somewhere near. See The trailer at the link above.

Tuesday, October 21, 2008

The Alvin Show


Back in the 60's "The Alvin Show" premiered on prime time television. It was an example of limited animation that utilized modern design made popular by UPA earlier in the 50's. Format Films and creator Ross Bagdasarian,(David Seville and the Chipmunks), filled the series with fun designs and strong character situations that lifted the show above it's small budget. "The Alvin Show" also features great comic songs by Ross that were available as novelty records. It was a great use of cross marketing.

Check out the opening to see the style of the show: http://www.youtube.com/watch?v=Uv5qlABRlNg

And see some of the songs here: http://www.youtube.com/user/Alvinfanatic

Sustainable Freedom

Here's something a little different. My brother sent this to me and I was very impressed. Hope you have a high speed connection.

If you can't see the movie, click the title or go here: http://myspacetv.com/index.cfm?fuseaction=vids.individual&videoid=1988837
Sustainable Freedom

Monday, October 20, 2008

Tom Terrific

Speaking of Gene Deitch,(see last post), look what I found on YouTube. I love Mighty Manfred the Wonder Dog. The lip smacking is still funny and says volumes about who Manfred is. I don't know for certain but the animation of Tom watching TV may be Jim Tyers. It's got his 'shrink take' style and he did work on the series.

Sunday, October 12, 2008

Gene Deitch

Tom Teriffic


I stumbled across the name Gene Deitch on an information sharing site and wondered if it was the director/animator who turned Terrytoons into the modern style of UPA type animation during the fifties. This is what I wrote and the response I received:

Hello,

Are you the animation director Gene Deitch? If so, I loved "Tom Teriffic" as a kid and hope it's made available again one day. I thought Jim Tyer was a great fit for that show and his animation seemed well suited for an amorphous character.

Hope you are well,

Joel

------

yes,Joel,it's me. Thanks for your good words! I'm on an iPhone out in the countryside,so can only reply with a few words. Thanks for remembering Tom Terrific! Gene

------

Cool huh! What makes this particularly interesting to me is that since 1961, Deitch has resided with his wife, Zdenka, in Prague.

Now I see Gene Deitch will be the Guest of Honor at the 3rd annual San Francisco International Animation Festival (SFIAF), a four-day event from November 13th through 16th at Landmark’s Embarcadero Center Cinema.

Go see him if you can.

Monday, September 08, 2008

William Stout


Okay I admit I live in a cave. I’m sure everybody has known about William Stout for years. But incase you are a cave-dweller like myself and don’t know this guy, you are in luck.

William Stout is a chameleon artist who has mastered a plethora of styles and works in a multitude of markets. He has done comics, movie posters, film art direction, storyboards and book illustrations. His styles encapsulate the best of artists like Arthur Rackham, Charles R. Knight, N.C. Wyeth and more contemporaries such as Wally Wood, Jack Kirby, Robert Crumb, and Frank Frazetta.

The guy is just incredible. Take a look at this portion of a cover for the “Comics Journal” he did. My scanner wouldn’t allow me to get the whole thing, (click on image to enlarge), but you can tell the guys is a monster. He has deservedly worked with pioneers like George Lukas, Steven Spielberg, Disney Studios, etc. etc. etc.

Sunday, September 07, 2008

Everyone's a Critic

Many leading authorities on animation have written about the limitations of computer animation and the superiority of traditional drawn animation. If you are caught up in the media of a movie it tells me there is something wrong with the story.

I’ve seen movies with budgetary constraints that have transcended their limitations and have become classics because of their entertainment value and not the media they were executed in.

Story has proven to be everything. If traditional drawn animation were the criteria that determine the validity of good animation we wouldn’t have had the idiotic proclamation: drawn animation is dead and the long string of poorly received films which prompted the opinion.

The awful truth is animation in any form is hard to pull off. It is an art and art is subjective. You may not like Picasso or you might think he is a genius. Animation is a collective endeavor done by individual artists pooling their talents to form a work that will connect emotionally and aesthetically with a broad range of people with different life styles, political beliefs and religious convictions. Sound like a hard thing to accomplish?

The complaints of floaty, weightless, plastic characters that are disconnected with their environments are ludicrous when you examine the sliding feet on walk cycles and other glaring violations of physics seen in a majority of drawn animation from top leading studios. It tells me there is something deeper with the complaints than the fact it was computer animated.

I’ve seen traditional drawn animated films that were expertly drawn with beautiful attention to detail and design that have tanked. Not because they were drawn but because the story was bad. The characters were insincere and unbelievable. They reacted wrong in situations and people just couldn’t connect.

I’m not a snob for any media. I have done drawn, stop-motion, and computer animation and believe the strength and magic of animation is not about what style or technique you employ. It is story and characters that prove the success of animation. It is an art form and art is subjective.

Tuesday, September 02, 2008

Thief and Cobbler Recobbled


http://smashingtelly.com/category/animation/

The link above,(or clicking on the title), will take you to Smashing Telly and their posting of Richard Williams "The Thief and the Cobbler" recobbled. This is a recreation of the way Williams originally intended the film with NO SONGS and no Johnathon Winters babbling through the entire film. This recreation has some astounding perspective animation in it which is all the more impressive considering it was done in 1967 before computers were a viable alternative.

This special fan edit of The Thief and the Cobbler reconstructed by Garrett Gilchrist of Orange Cow Productions combines the fabled uncut work print with other footage from the released versions, as well as other rare materials to create the most complete film - not to mention the most faithful to the original vision.

UPDATE: The above video by Smashing Telly has been removed.  A new one is here: 

Sunday, August 31, 2008

Multi Plane Camera

I couldn't resist posting this piece of Unka Walt explaining the Multi Plane Camera. It's just great stuff.

Friday, August 29, 2008

Seated Nude 3D


Yet another free-view stereoscopic life drawing.

Click image to enlarge.

Wednesday, August 27, 2008

Drawing the Line


Here's another stereoscopic free-view style life drawing for all you cross-eyed kiddies out there.

Click on image to enlarge