Sunday, August 24, 2008

Light Against Dark, or Hello Kitty

Light against dark. This is a mantra I end up chanting every time I paint. My Mother first tried to convey this concept to me as a boy watching her paint. Our styles differ quite a bit with her loose strokes and confident brush work. Mine is more guarded, trying to hide my brush strokes and push toward a photo real quality.




This post shows the various progressions of my oil painting:"Pink Pussycat". I wanted to do something a little disturbing so I chose my favorite theme of anthropomorphic characters. This time with a twist on childhood memories done in a mature realistic manner that I hope is slightly sinister.

I did a photo collage grafting Smokey the kittens head onto a dolls body as my guide. I sketched the image onto a canvas using burnt umber and let that dry. You can see the under sketch through my first ‘blocking in’ of color. I toned the whole surface going from lightest to dark.

Next came more defining of shadows and highlights. I tried to knock down any brush strokes with a round brush to keep them soft and defuse.

Lastly I added the details defining ribbons and flowers. The whiskers and signature finished it off.

Incidentally, my wife hates this picture. She says it's wrong and it really bothers her that a grown adult male should paint a kitty in a pink dress. I’m a little thrilled that one of my paintings can cause such a strong response. Maybe I shouldn’t be. (click on images to enlarge)

Sunday, August 17, 2008

Night on a Bare Mountain



Alex Alexeieff and Claire Parker made this 1933 version of "Night on a Bare Mountain" before Disney's 1940 version in "Fantasia".

This is a little hard to watch because of the image degradation and size but you can still make out the wonderful dimensionality of some of the figures as they morph and rotate. This is quite an accomplishment considering their method of generating these images was using frames with hundreds of pins pushed through a screen. The depth of the pins determined how much light or shadow was created in the overall image. It appears to me that some of these images were superimposed or matted into a model village. I also think the scarecrow flapping in the breeze was life action but the metamorphose is animation.

Another rare treat I've read about and wanted to see for years. Isn't YouTube great?

Saturday, August 16, 2008

Advance Promo: Coraline



http://www.rottentomatoes.com/m/coraline/news/1748615

/exclusive_sneak_peek_at_coraline_video_5

The link above,(or clicking on the title), will take you to Five videos about LAIKA studios stereoscopic stop-motion feature "Coraline" that will be released in 2009. Looking good!

Self Indulgence

I did a little study into my family background and found the Brinkerhoff’s have quite an illustrious presence. Constance, Fidelity, and Integrity proclaim our Family Crest, (in Latin even!). We Brinkerhoff’s hopped off the boat from Holland around 1641, but the family crest reads 1307. I had known about the Brinkerhoff Piano and the Brinkerhoff barbed-wire, (to keep renegade pianos from roaming), for some time. Now I find not only do we have streets named after us, we are also practiced in other arts such as syndicated comics, inventing, novel writing, Post Master General, oil drilling, (are these arts?), music, painting, and medicine. Of course it would be a Brinkerhoff that came up with a rectal spectrum.

UPDATE:  Oh, we also have a Ridge worth fighting over....


Brinkerhoff Family Crest (spelled Brinckerhoffe)

Brinkerhoff Street in Plattsburgh, New York.

Brinkerhoff Piano

Brinkerhoff Barbed wire

The history of Brinkerhoff Drilling is long and illustrious. Zach Brinkerhoff Jr. along with his father Zach Senior, started Brinkerhoff Drilling in 1940 in the Illinois Basin with 3 rigs.

Brinkerhoff Author

Brinkerhoff Metal Band


Post Master General

Little Mary Mixup by R.M. Brinkerhoff

Brinkerhoff Invention

Brinkerhoff Health Restoritive

Brinkerhoff Amputation Saw

Brinkerhoff Rectal Spectrum

Saturday, July 12, 2008

David Derrick

I found a new blog by David Derrick. Check it out: http://www.dgderrick.com/journal

Besides sculpting David has worked as an artist in the animation Industry, primarily at DreamWorks Feature Animation. He is also a published author/illustrator. Prior to his career as an artist David studied fine art at the University of Utah and furthered his education at California Institute of the Arts (CALARTS). As a student his films were very successful garnering many awards including a student Emmy Award.

Study by David Derrick

Tuesday, July 08, 2008

Sunday, July 06, 2008

Buster Keaton

Named Buster as a child by family friend Harry Houdini after witnessing the boy fall down a flight of stairs, Keaton went on to do some of the most physical and dangerous comedy in motion pictures. Jackie Chan has often sited Keaton as his hero and inspiration. Chuck Jones liberally took from Keaton to base his animated films.

You can find many of Keaton's films available on YouTube. Buster wrote, directed and starred in many of his films and developed technical innovations that are still being used today.

Saturday, July 05, 2008

House on the Rock






One of the great things about being an animator is working with other animators. Being a rather special breed, the range of topics discussed and life experiences are all over the place. Just recently my buddy Rob mentioned a place he had visited in Wisconsin called The House on the Rock that has sparked my interest. His description sounded like something from one of my fever dreams.

I’ve taken the over-view and photos from their website to give you a taste, but you should really visit the site to see the scope of this thing: http://houseontherock.com/index.htm

Now I have to think of a reason to go to Wisconsin so I can see it myself.

The House on the Rock is the grand vision of Alex Jordan, who believed that sights and sounds were the most effective means of stimulating the senses. He wanted guests to question his creation, to come to their own conclusions and to turn his world of dreams into their own. The Attraction has room after room of some of the world's most unique and eclectic collections which has amazed thousands of visitors each year.

Sunday, June 29, 2008

Whetting My Animation Appetite

When Richard Williams book "Animator's Survival Kit" came out I said I wished I would have had it thirty years ago. Now this new one has got me waiting like a kid for Christmas to come.

Book Description
Character Animation Crash Course! is a veritable Genie's lamp stuffed with everything the aspiring animator could wish for! Renowned animator Eric Goldberg's detailed text and drawings illuminate how to conceive characters "from the inside out" to create strong personalities. Classic animation techniques are analyzed and brought to life through this unique book and its accompanying CD that offers readers animated movie examples that show, in real time or frame-by-frame, the author's principles at work. Add to this Goldberg's discussions of classic cartoons and his witty, informative observations based on the wealth of knowledge he's gained during his 30-plus years in professional animation, and you have a tour-de-force guide to character animation with the classic touch.

From the Author
Foreword When I first started making films, books about character animation were rare, and most were written from the distant, historical perspective of an observer. Of the meager handful of books that actually discussed how to do animation, only two were really good: Walt Disney's Tips On Animation from the Disneyland Art Corner and the classic Advanced Animation by Preston Blair. In the half century since, many animation books have been written, but still few are considered indispensable to people interested in doing animation themselves. To that exclusive club we must add the book you now hold in your hand: Character Animation Crash Course. Among Eric's many achievements is the "Friend Like Me" sequence from Walt Disney Pictures' Aladdin, a chunk of pure cartoon magic so dense that it can be enjoyed two ways: at regular speed or one frame at a time... where every aspect of Eric's astonishing embellishments, caricature, and razor-sharp timing can be savored like fine wine. In this jam-packed book and CD Eric will show you the rules for getting the most out of your animation. If you learn them well, you'll be good. If you can internalize these rules to the point where you can call upon them without thinking, you'll be exceptional. And if you learn them as well as Eric, you might even be able to successfully break a few of these rules and add to cumulative knowledge of how to make pencil lines (or pixels, clay, stop-motion models, etc.) come to life. You might even become accomplished enough to write the next great animation book. Good thing the rest of us don't have to wait until then. We have this terrific book right now. Brad Bird -- Writer / Director, The Iron Giant, The Incredibles, Ratatouille

From the Inside Flap
"As Disney Animation great Ollie Johnston always told me, "It's not the tools that create great character animation, it's what you do with those tools." Eric's book is a terrific how-to that clearly explains the tools and the techniques for great animation in any medium. People always ask me, "How do I get started in animation?" Now I know the answer...read the Character Animation Crash Course book by Eric Goldberg!" John Lasseter - Chief Creative Officer, Walt Disney and Pixar Animation Studios
"Eric's book and CD are a first in the industry. They represent a one-of-a-kind bible for artists, teachers and fans of animation from one of the modern masters of the craft." Don Hahn - Producer, The Lion King, Beauty and the Beast

"I can't think of anyone more qualified to put together a book like this. Eric covers everything, from basic nuts and bolts to advanced technique in a clear, simple, entertaining way, just like his animation. This should be on the bookshelf of anyone who wants to know more about this elusive art form." Ron Clements - Director, The Little Mermaid, Aladdin, Hercules

About the Author
Eric Goldberg, a veteran director, designer, and animator, has worked extensively in Hollywood, New York, and London, creating feature films, commercials, title sequences, and television specials. He is equally at home with traditional hand-drawn animation and the most up-to-date computer animation, and has pioneered ground-breaking techniques in both worlds.

Thursday, June 26, 2008

Raymond Scott Documentary


My favorite mad scientist other than Nichola Tesla is musician/technician Raymond Scott. Carl Stalling used the Scott themes to great effect in the Warner Brothers Cartoons. Ray was also a father to electronic music and so much more.

Scott's son Stan Warnow is making a documentary about his father's life, and it looks wonderful. The Raymond Scott Documentary will be called 'On to Something'. Check out the trailer here:
http://musicthing.blogspot.com/2008/06/raymond-scott-documentary-on-to.html

Sunday, June 22, 2008

Stereoscopic Drawing


Awhile back I did a post on ViewMasters' intriguing series of stereoscopic drawings begun in the 50's. How were they accomplished? I still don't know specifically but I came across this devise called a 3DD, (three dimensional drawing device), built by Vladimir Tamari in 1973. He says the original was invented in Palestine in 1964. This makes it ten years after ViewMasters' series began. The drawing size of the 3DD is very small too which would limit the detail one could achieve.

I think I'm getting closer. But if anyone who actually worked at ViewMaster or knows someone who did would get a hold of me I would greatly appreciate it.

Saturday, June 21, 2008

Dump


I don’t mean this to be critical of Mr. Jerry Beck and his baby “Cartoon Dump”. I’ve had correspondence with Mr. Beck and he is a pleasant and knowledgeable guy in all matters cartoon. That’s why I’m having difficulty with the whole premise of Cartoon Dump. It’s easy to mock something blatantly awful, (and there are truly awful cartoons), but the truth is the bad cartoons far outweigh the good. It is easy pickings to show a bad cartoon and make fun of it.

Perhaps I am picking up my old curmudgeon ways again or I’m a little sensitive about commercialism ruining a difficult art form. You heard me, art form, that’s what I’ve always considered Animation to be. The only reason these monstrosities were made was some greedy attempt at capitalizing on the success and popularity of well crafted cartoons. I don’t know how many unqualified businessmen have tried to become the ‘next’ Walt Disney.

Now Cartoon Dump is cloaked in the guise of a Childrens’ program much like Pee Wees’ Playhouse. But when Pee Wees’ King of Cartoons showed strange cartoons it was used to further the absurdities of the Playhouse parody universe. Cartoon Dump on the other hand has the characters lives influenced by and existing only as a means to show these terrible ‘toons’. There is social commentary of a dark and negative nature too that seems politically biased and heavy handed which only exacerbates the wait for an unpleasant cartoon experience.

Sorry Jerry, it’s just not my cup of tea. I would rather be entertained and learn from the best animated films. I’m already tainted by the cynicism of this world and the prostitution of my chosen profession. If I’m taking this too seriously, at least I’m doing it on my own blog and not in the comment section of Becks’ Cartoon Brew.

Friday, June 20, 2008

Eric Goldbergs' Book

Just pre-ordered this and it will be hard to wait for.

Thursday, June 19, 2008

What To Keep

I was doing some housekeeping and came across these relics of my thirteen years spent at Will Vinton Studios. It again confirmed what a privilege it was to be there and the opportunities that were offered to us as employees. While there I met and unashamedly got the autographs of animator/writer/director Bill Plympton. Another time I had the opportunity to meet writer Buck Henry and again got his autograph. I also had a boat cruise with writer/director/actor Spike Lee and as a previous post called Sentimental Journey records I met other luminaries of the animation world. I feel very blessed to have had these experiences.

At another place I shook hands and talked with William Shatner. But that's another story.



Thursday, June 12, 2008

Spore


I don't intent this to be a commercial and I'm certainly not getting any money for this but I can't help being pretty enthusiastic about the game "Spore". I'm not a big gamer but the ability to create your own monster is irresistible. Check out this little vid I found on YouTube and then go to the site and play the tutorial: http://www.spore.com/what/screensmovies#creator
Fun!

Saturday, June 07, 2008

PID Again...


http://iamaphoney.blogspot.com/

You may not appreciate the blog link above but I hate to admit it's a guilty pleasure of mine. It's almost two years now that a character named Iamaphoney began posting clues about Paul McCartney really being dead on YouTube. This blog has tried to interpret all the vids and the vast amount of seemingly unrelated material that has come out of it. More characters and subplots have emerged and some very sinister implications are put forth. With such universal subjects as the Beatles you could almost relate anything to them and people are. The Rotten Apple Series of videos on YouTube is quite silly at moments and quite scary as you move along through the mind game labyrinth. The blog above has followed each revelation and the comments section opens up a whole new cast with theories and information that further feeds the flames and muddies the waters. I'm sure there is nothing to it all but just maybe NOTHING IS REAL!

Friday, June 06, 2008

Frank and Jim



More Jim Woodring goodness: a 'Frank' animated cartoon. I've see this before but this one is the cleanest version yet. It's also pretty faithful to the actual comic it's based on. I still know nothing about the animator who did it.

Big Bye Bye

My friend Sean Burns who is a talented director and animator has begun a blog that documents the annual road trip his father has taken since Sean was a child. As an adult Sean thought about writing a book and later took the trip making a documentary of it. Now he has taken this material and made a blog which is becoming one of my favorite diversions.

Sean has equated his father as part of the "Beat" generation and you can see the wanderlust of a Kerouac in his spirit. Full of quirks and compulsions ,(dad still uses a Polaroid camera having horded a freezer full of film, and still drives the same car), there are poignant moments and sometimes shear poetry as we vicariously travel back in time seeing the Americana no longer existing and feeling the nostalgia and wonder of family and travel.

Sean's father is preparing another trip and maybe on the road as I type this. Follow his past adventures here: http://thebigbyebye.blogspot.com/2008_04_01_archive.html

Thursday, June 05, 2008

Damon Bard

Damon Bard is an artist whose work just gets better and better. I would love to work with him sometime and learn a thing or two about sculpting. Check out more of his work on his site: http://www.bardsculpturestudio.com/



Tuesday, June 03, 2008

Objectivism

I'm seeing a resurgence of a philosophical phenomenon known as 'Objectivisim'. This is a term Ayn Rand used to label her view-point taught in her two books "The Fountainhead" and "Atlas Shrugged",(written in 1957 it is strangely enough being made into a movie to be released in 2009) . It's also the same thinking Aleister Crowley taught and that Rock and Roll helped promote through out the 60's. Basically it's everyone for themselves. A Darwinian mentality that tells us we aren't accountable to others and if you can't make it, too bad.

I don't know what it all means and perhaps I'm only paranoid but we are already too selfish. Yet I hate to say it but many people feel the world owes them a living and I don't know how it's going to go down when others suddenly start to see them as a drain and labeled 'looters' of society. I'm a little scared!


Aleister Crowley on the Beatles Sgt. Pepper album

Thursday, May 29, 2008

Viewmaster



Here is a cool picture of Joe Liptak sculpting a scene for the Viewmaster reel of Peter Pan.

I've been playing with stereoscopic drawings and went hunting for information on how the Viewmaster Company made their very cool 'drawn' reels. We all know the company made sculptures and photographed them with a 3D camera,(Animated GIF of Tigger), but how did they do the drawn ones?

pooh

Some were your typical drawings cut up into planes like most anaglyph printing of artwork. The best had depth that bent back into space and appeared to have actual round edges,(Animated GIF of Space Mouse).

Spacemouse

If you have any information on how they created theses astonishing images please contact me.

Monday, May 26, 2008

Jessica Hippo



I love it when life becomes surreal.

Jim Woodring


If you've never seen Jim Woodrings work, you have probably dreamed about it. Jim is a Seattle artist with a cryptic wit and an otherworldly ability to realise those intangibles that lurk in the soft grey folds. He has a cool blog here: http://jimwoodring.blogspot.com/

Sunday, May 25, 2008

3D Orange Nude


If someone hit you on the back of the head with your eyes crossed would they really stick that way? This is what my mother would tell me, but it's something you need to do to see this free-view style stereoscopic picture that I did.  Cross your eyes and focus on the image that forms in the middle.  I hope no one hits you in the back of the head while you're doing that.  Let me know what happens if someone does.

Click on image to enlarge.

Thursday, May 22, 2008

Claymation

Kevin MacLean has posted the 1978 film "Claymation" that first made me want to work at Will Vintons' Studio, (which I did for thirteen years!).

See Will with a full beard and long hair! The second part is on YouTube here: http://www.youtube.com/watch?v=Wbc5Nc4GQ5c&feature=related

Sunday, May 18, 2008

More 3D


Yet another free-view life drawing of mine. Click on image to enlarge

Tuesday, May 13, 2008

Free View Color


I thought I would try adding color to one of my stereoscopic images. Click on image to enlarge.

Sunday, May 11, 2008

Free View 3D


I’ve tried making anaglyphic stereoscopic pictures but the exporting of them has always skewed the colors making the blue and red lens glasses useless. A more ideal method is called free-viewing and is harder for some people to do but you don’t need glasses. It requires the viewer to cross their eyes and focus on the image that forms in the middle of the two images. For those who can do it, here is my life drawing that I’ve make into a stereo picture. Click on the image to view as a larger version.

Self-effacing


Maybe this should be called self-defacing. I wanted to do a bearded character with more expressive mouths than just some squiggly lines. “I’ve got a beard!” I said to myself, “You call that a beard?” I replied idiotically and with a full grasp of the obvious used myself as a model to do some mouth studies. Well these digital sketches are more realistic than the character mouths, (which ended up as squiggly lines), finally turned out, and really look nothing like me, (I’m much cuter and look more like an old demented Gerber baby). But I thought they might raise a smile if I posted them. Boy was I wrong.

Saturday, May 10, 2008

Laughing Sal


Sally Cruikshank has put her delightful work on YouTube including my fave “Quasi at the Quackadero”. Find them here: http://www.youtube.com/user/laughingsal

Sally has a feature that's been baking in her brain for years. I hope one day we all get to enjoy it.

Friday, May 09, 2008

Brad Birds' Nine Lessons on Innovation


This comes from The McKinsey Quartlerly. What Brad said was so good that I've posted all nine lessons below.
______________________________

Lesson One: Herd Your Black Sheep

The Quarterly: How did your first project at Pixar—The Incredibles—shake things up?


Brad Bird: I said, “Give us the black sheep. I want artists who are frustrated. I want the ones who have another way of doing things that nobody’s listening to. Give us all the guys who are probably headed out the door.” A lot of them were malcontents because they saw different ways of doing things, but there was little opportunity to try them, since the established way was working very, very well. We gave the black sheep a chance to prove their theories, and we changed the way a number of things are done here.

Lesson Two: Perfect is the Enemy of Innovation

The Quarterly: What sorts of things did you do differently?


Brad Bird: I had to shake the purist out of them—essentially frighten them into realizing I was ready to use quick and dirty “cheats” to get something on screen… I’d say, “Look, I don’t have to do the water through a computer simulation program… I’m perfectly content to film a splash in a swimming pool and just composite the water in.” I never did film the pool splash [but] talking this way helped everyone understand that we didn’t have to make something that would work from every angle. Not all shots are created equal. Certain shots need to be perfect, others need to be very good, and there are some that only need to be good enough to not break the spell.

Lesson Three: Look for Intensity


The Quarterly: Do angry people—malcontents, in your words—make for better innovation?

Brad Bird: Involved people make for better innovation… Involved people can be quiet, loud, or anything in-between—what they have in common is a restless, probing nature: “I want to get to the problem. There’s something I want to do.” If you had thermal glasses, you could see heat coming off them.


Lesson Four: Innovation Doesn’t happen in a Vacuum

The Quarterly: How do you build and lead a team?

Brad Bird: I got everybody in a room. This was different from what the previous guy had done; he had reviewed the work in private, generated notes, and sent them to the person… I said, “Look, this is a young team. As individual animators, we all have different strengths and weaknesses, but if we can interconnect all our strengths, we are collectively the greatest animator on earth. So I want you guys to speak up and drop your drawers. We’re going to look at your scenes in front of everybody. Everyone will get humiliated and encouraged together…

Lesson Five: High Morale Makes Creativity Cheap

The Quarterly: It sounds like you spend a fair amount of time thinking about the morale of your teams.


Brad Bird: In my experience, the thing that has the most significant impact on a movie’s budget—but never shows up in a budget—is morale. [what’s true for a movie is true for a startup!] If you have low morale, for every $1 you spend, you get about 25 cents of value. If you have high morale, for every $1 you spend, you get about $3 of value. Companies should pay much more attention to morale.

Lesson Six: Dont Try To “Protect your success”

The Quarterly: Engagement, morale—what else is critical for stimulating innovative thinking?


Brad Bird: The first step in achieving the impossible is believing that the impossible can be achieved. … “You don’t play it safe—you do something that scares you, that’s at the edge of your capabilities, where you might fail. That’s what gets you up in the morning.”

Lesson Six: Steve Jobs Says ‘Interaction = Innovation’

The Quarterly: What does Pixar do to stimulate a creative culture?


Brad Bird: If you walk around downstairs in the animation area, you’ll see that it is unhinged. People are allowed to create whatever front to their office they want. One guy might build a front that’s like a Western town. Someone else might do something that looks like Hawaii…John [Lasseter] believes that if you have a loose, free kind of atmosphere, it helps creativity.

Then there’s our building. Steve Jobs basically designed this building. In the center, he created this big atrium area, which seems initially like a waste of space. The reason he did it was that everybody goes off and works in their individual areas. People who work on software code are here, people who animate are there, and people who do designs are over there. Steve put the mailboxes, the meetings rooms, the cafeteria, and, most insidiously and brilliantly, the bathrooms in the center—which initially drove us crazy—so that you run into everybody during the course of a day. [Jobs] realized that when people run into each other, when they make eye contact, things happen. So he made it impossible for you not to run into the rest of the company.

Lesson Seven: Encourage Inter-disciplinary Learning

The Quarterly: Is there anything else you’d highlight that contributes to creativity around here?


Brad Bird: One thing Pixar does [is] “PU,” or Pixar University. If you work in lighting but you want to learn how to animate, there’s a class to show you animation. There are classes in story structure, in Photoshop, even in Krav Maga, the Israeli self-defense system. Pixar basically encourages people to learn outside of their areas, which makes them more complete. [and more creative].

Lesson Eight: Get Rid of Weak Links

The Quarterly: What undermines Innovation?


Brad Bird: Passive-aggressive people—people who don’t show their colors in the group but then get behind the scenes and peck away—are poisonous. I can usually spot those people fairly soon and I weed them out.

Lesson Nine: Making $$ Can’t Be Your Focus

The Quarterly: How would you compare the Disney of your early career with Pixar today?


Brad Bird: When I entered Disney, it was like a classic Cadillac Phaeton that had been left out in the rain… The company’s thought process was not, “We have all this amazing machinery—how do we use it to make exciting things? We could go to Mars in this rocket ship!” It was, “We don’t understand Walt Disney at all. We don’t understand what he did. Let’s not screw it up. Let’s just preserve this rocket ship; going somewhere new in it might damage it.”

Walt Disney’s mantra was, “I don’t make movies to make money—I make money to make movies.” That’s a good way to sum up the difference between Disney at its height and Disney when it was lost. It’s also true of Pixar and a lot of other companies. It seems counterintuitive, but for imagination-based companies to succeed in the long run, making money can’t be the focus.

Thursday, May 08, 2008

Dr. Pepper




Awhile back I tired to teach myself how to use a sound software program so I could do my own soundtracks for animation. The program allows multi tracking and lots of filters to modify sounds. I couldn't resist taking some of my crappy original songs and goofing on them. I lost everything in a computer crash before I could do a final mix but the rough tracks were saved and compiled into two pages of MySpace here: http://www.myspace.com/ludwigvonbrinkerhoff and here: http://www.myspace.com/ludwigvonb

You may not think too much of them, (I don't), but it's just too easy to stick stuff on the web anymore.


Saturday, May 03, 2008

Timing

I'm so glad students of animation and working animators are putting terrific posts online of what they have learned. This was taken from Victor Navone's Online Gallery blog http://www.navone.org/blogger/2007/09/3-speeds.html and I thought it a very good study for why we should look for opportunities to get variation in timing into our animation.