Friday, April 17, 2009

Disney does Disney



My friend and talented animator Jim Richardson sent me this awesome compilation of recycled Disney animation.

I remember as a kid seeing the same elephant actions from Jungle Book used elsewhere and the same actions used for Mogley, (Jungle Book), Christopher Robin, (Winnie the Pooh), and Wart, (Sword in the Stone), but I didn't know it went soooo far!

Monday, April 13, 2009

First Assistants and Clean-up: the Unsung Heroes of Animation


“My assistant will take the scenes over and really add quite a bit to the stuff. That is part of the function of the first assistant. Several pieces of animation in this reel are examples of the value of the first assistants and the cleanup men. There are several scenes in this sequence that I know would never have resulted as they did if the cleanup men has not been able to draw and did not know something about animation.”: Bill Tytla

The above quote is from legendary animator Bill Tytla during an action analysis class. Here is one page of that talk where the quote can be found.. The whole talk can be found here: http://afilmla.blogspot.com/2009/03/tytla-speaks-on-forms-vs-forces-i.html

What I found interesting is the complete honesty about his process of animating and how it's not any one thing in particular but a blend of many elements.

One thing the studio system had going for it was the distribution of labor which allowed the lead animator to concentrate on the big acting gestures and handing off the scenes to assistants who polished and filled in the additional drawings bringing the action up to the 24 drawings per second of screen time. The scenes were cleaned up during this process and details added such as fingers, buttons and hair etc. by more assistants known as clean-up.

These guys had to be good or they could blow the whole shot and ruin the animation altogether. We all hear about the Lead Animators but it's a shame we don't know much about their assistants.

Thursday, March 19, 2009

ToonBoom-Bastic!


http://toonboombastic.blogspot.com/

Following quickly on the heels of my traditionally drawn test using Toon Boom I thought I would mention this site a fellow Boomer turned me onto which the above link, or clicking on the title will take you to called TOONBOOM-BASTIC!

These people are using Toon Boom for an actual production and using the nested symbol approach associated with Flash animation. This is a great reference site because they define the similarity and differences between the two programs.

A great posting was the way nested symbols work in both Flash and Toon Boom and how they behave differently. The image is from a posting about Layer organization and was super enlightening.

I'm about ready to try some puppet style animation and this site already answered many questions. Check it out.

Wednesday, March 18, 2009

Don't Tell Olive...



This is yet another Toon Boom test drawn with a Wacom tablet. There are many things that can ruin animation and they are all in this test: bad animation, bad in-betweens and bad clean-up.

I'm hoping I can get better hand and eye coordination but the Wacom is still a disconnect and I really may have to save for a Cintiq if I'm going to do this seriously. Also I find it much slower going than pencil and paper. I tried setting the opacity low on my brush so I could build up a stroke like a pencil but it soon became pretty dense anyway. Here's also a test of a mouse walking I did trying to learn how to draw Jerry, (looks nothing like him!), that was done with TVPaint and the pencil tools are terrific. Hopefully you can see what I'm talking about.



Even though the test was disappointing I did learn how to separate a background element so Betty could pass behind the railing. Popeye's transition from a walk cycle to stand is awkward but I know the mechanics of how it should work now. And I also learned I need to be more careful with proportions and tracking things like breasts. You would think I would have more interest there wouldn't you?

I may have to play with these characters again because this is the first time I've tried to draw them. Betty's head turn is awful. She's pretty hard to draw and those curls are murder to track too.

Friday, March 06, 2009

Drawn to Life





We live in wondrous times. For years I have seen bits and pieces of these notes that were the handouts from Walt Stanchfields drawing class at Disney and marveled at their clarity. Now two volumes of Stanchfield notes and art stretching over twenty years have been assembled and will be available this April.


A good overview can be found from a former student on The Animation Podcast here: http://animationpodcast.com/archives/2009/02/27/walt-stanchfield-books/

The following is just a portion of the review...

Walt had the most joyful, energetic spirit I have ever known. Yes, his classes were about drawing, but they were also about seeing, judging, storytelling, passion, life, creation, sports, clarity, art. “Live life dammit!” is something he would say. He’d tell us to ignore all that garbage we learned in anatomy class. He wanted us to make decisions in the drawings and tell a story through the image. If we drew the model exactly, he’d show us how more interesting it would be if we pushed the pose, moved the hand out here for clarity, tilt the chin to direct the viewer’s eye to where we want them to focus. He didn’t want us to draw what we saw, he wanted us to take in the idea and power it on to the page with verve and directness. He was so hooked on creativity. He’d sometimes share his latest drawings that he made while driving down the freeway from his home near Solvang!

__________

I did a post of this page of Walts Tiger notes before but it warrants a second look.

Click on image to enlarge.

Wednesday, March 04, 2009

Jerry and the Four Foot Mouse

Okay Toon Boom had a great offer of $600 off the asking price for their Animate program so I took the plunge. I'm wading in slowly as this program does a lot of puppet vector based animation like Flash but what I've been interested in is a good paperless way of doing traditional drawn animation.

Here's my attempt at another Jerry Mouse. I just like his design and want to learn how to draw and pose him. The more I try the more I see his face is very similar to Toms and may try Tom next. The 'holds' are a little long and I should add another blink on the other side to keep it alive. Maybe some 'eases' too.

This was all done in Toon Boom Animate and I'm learning how the drawing tools work. I am using a Wacom table because I can't afford a Cintiq so clean up is still difficult. All in all, I like the program very much and look forward to learning all the bells and whistles.

For all you animation Nerds, (of which I am one), you may recognize the background as being the stage from The Mickey Mouse Club. That's why Jerry is scared and you would be too if a four foot mouse was coming to beat the crap out of you! My money would be on Jerry to win.

Sunday, March 01, 2009

Symbolism in Animation

It has long been a complaint that we are relying on dialogue too much instead of good acting in modern animation. Since animation is a visual medium it makes sense to try and make everything understandable even if you strip the soundtrack off.

The use of symbolism is probably a carry-over from the days of silent cinema where everything had to be communicated visually but it does have the advantage of super-charging a scene by loading it with layers of information.

Certain types of film lend themselves better for the use of symbolic imagery such as the Musical and the Fairytale because they are already stylized and more fanciful in the storytelling right from the beginning.

Symbolism in animation began with animation itself and one of the best examples is Disney’s “Snow White and the Seven Dwarfs.” The queens casting of spells to make a disguise and poisoned apple use symbolism to load the imagery in a powerful way that go beyond dialogue with a universal visual language everyone can understand. As the queen makes her potion each phrase she speaks is illustrated to heighten the impact: To shroud my clothes, the black of night- A drop falls into the potion and spreads changing the liquid to black. To age my voice, an old hag's cackle.-A bubbling cackling fluid drops into the potion with each drop making a cackling laugh. To whiten my hair, a scream of fright-. A drop of something explodes with a jet of steam forming into a shrieking face! Later as the queen now in old peddler disguise makes the poison apple she dips it into a solution and as she pulls it out the mixture runs off the apple forming a skull that sinks into the apple turning it a beautiful red.



There are many fine moments of symbolism in the Disney canon of films. Although fairly naturalistic in it’s depiction of forest life Bambi takes a surprising visual change with the appearance of the love interest Faline. Bambi is love struck and literally starts floating on a cloud. The landscape transforms into a dreamy cotton candy cloudscape as Bambi leaps effortlessly in bliss. This is suddenly broken by the intrusion of a rival and a battle ensures casting the stags in silhouette as the backgrounds become almost solid colors. The change in mood and color bring an impact that works on a psychological level.



“The Little Mermaid” has some great uses of symbolism where Ursula commands Arial to sing while smoky tentacle hands steal her ‘voice’.



The writhing nude female figures made of fire held in the mighty devils hands from “Fanstasia” are a great depiction of souls lost to sexual sin and temptation. This was used again as fireplace flames form the alluring dancing figures that reflect the tortured thoughts of Frolo lusting for Esmeralda in “The Hunchback of Notre Dame”. In the same scene Frolos guilt caused shadows to grow into accusatory figures that tower in judgment of him pictorially showing us the inner conflict he is wrestling with.





Who can forget Dumbos drunken ‘pink elephant’ nightmare? It became a highlight of the movie and a delightful way of getting a baby elephant up a tree.

My hope is that more applications of this kind of visual storytelling can be found that feel organic to the story and would replace or complement dialogue. When done right they are the moments you remember for a lifetime.

Saturday, February 21, 2009

Stop Motion Mission



http://justinrasch.blogspot.com/search?updated-min=2009-01-01T00%3A00%3A00-08%3A00&updated-max=2010-01-01T00%3A00%3A00-08%3A00&max-results=8

I've never met this couple but I've grown to love them and their family following the making and success of their award winning film "Gerald's Last Day".

Justin Rasch has a terrific blog called Stop Motion Mission, (follow link or click on title), that chronicles the making of his film with the help of his wife Shel and their entire family. The blog videos show a family who combine work and play with an infectious joy and passion not only for animation but life in general.

It's wonderful to see the rewards starting to come in and the well deserved recognition for Justin's super terrific animation skills.

Tuesday, February 17, 2009

Toon Boom Testing



I downloaded the Personal Training Edition of Toon Booms new Animate package. There's this watermark they stamp everything with but other than that it's a fully functional program. I was coming onto it cold with no previous experience and did this very simple crappy four drawing run cycle, tossed it onto a background and added a camera move. It's pretty easy and seems to have better drawing features, (not as good as TVPaint), than Flash and impressive multiplane background capabilities. You can also fill areas on a character with textures and do some nice drop shadows and things. I'm really liking it so far.

Sunday, February 15, 2009

Paul & Faul



Yes the myth of Paul McCartney continues. I have a hard time believing any images today because of digital manipulation but check this one out. It supposedly shows Paul and his double variously referred to as Billy Shears, William Campbell, and Faul as in fake Paul together in one picture.

Stop-motion in the Digital Age







The stop-motion movie has been around almost as long as the creation of the motion picture. Trick films were the specialty of early filmmakers who employed superimposed images, traveling mattes, stage effects, substitution, and stop-motion as part of their arsenal to astound an audience who were already astonished by the singular idea of moving pictures projected on a theater screen.

The fascination of tangible dimensional figures seemingly moving of their own accord became the main preoccupation for certain individuals whose life work became the pioneering of the stop-motion art. Whole stories were constructed around stop-motion just as traditional drawn animation proved able to sustain the interest of movie goers.

Then the advancement of computer graphics occurred so rapidly compared to stop-motion and drawn animation that both mediums were declared virtually dead.

It’s only through the championing of a few individuals as in the early days of cinema that we continue to see stop-motion as a viable platform for animation today.

In reality the viability to produce stop-motion pictures in today’s economy is partly due to the advancements of the digital image and computer programming. All motion picture production has been affected by computer imaging. C.G. graphics have replaced the glass-shots and optical printers no longer handle transitions or compositing. Even editing is done digitally.

The introduction of the “framer grabber”, the digital devise used by animators to judge incremental movements in puppets previously done with surface gauges, gave stop-motion a new life and improved the animated performance and the speed in which the animator could produce the performance. See earlier post: Claymation Techniques and Innovations for more details.

Digital rig removal allows animators to position rigs that hold puppets upright allowing them not to support their own weight and enabling them to be supported in midair. A clean pass of the scene without the characters or rigs is shot and digital samples of the background are pasted over areas where the rigs were. Motion controlled cameras store movements that can be repeated multiple times thanks to computer programing.

What once was done by hand in the fabrication of props and set pieces is now taken from drawing to virtual modeling in the computer and then exported as a hard copy. This method has extended to the fabrication of face replacements allowing more expressions for the stop-motion puppet. It also allows a way of pre-visualizing dialogue and acting using the virtual expressions before body animation begins.

There are devotees who prefer stop-motion over animation done with computer and we’ve seen a continued proliferation of feature films done in stop-motion. Even so certain conditions constrain the stop-motion film where the C.G. film is not restricted.

Because these are tangible objects occupying real space, a large shooting stage must be devoted to accommodate a stop-motion production. Even if the characters are shot on green screen and matted into elaborated digital backgrounds space still needs to be reserved.

To keep the production moving and prevent bottle-necks many figures of the main characters need to be created. As each figure is an intricate ball and socket armature with custom fitted paddles for loose bouncing attributes, foam injected skins and hand tailored clothing, this can be very expensive. Replications of certain key sets are made allowing more footage to be covered in reoccurring locations but the expense of replication must be considered.

Part of appeal of stop-motion is the performance done by the animator. Unlike drawn or computer animation which can be done in a layering of details starting with basic shapes that are moved for timing with the addition of looser attributes for overlapping actions and progressive detailing, stop-motion is a concentrated effort made in one take. All the acting including the pacing and delivery, the physicality of hair, clothing, gravity and other forces of nature must be considered by the animator for the entire length of the shot at one 24th of a frame per second. Animation will become more complex and time consuming with multiple characters in a shot.

As mentioned the frame grabber has proven to be an indispensable tool for stop-motion and not only allows for better animation but lets you do rehearsals before committing to an actual shot. The grabber is useful to monitor set lights also ensuring consistency in a shot.

A Computer animated film has the advantage of sharing assets be they characters, props, sets or lighting schematics freeing the need to build expensive replications. Since virtually everything is done ‘in the box’ there is not the need for large shooting stages and cameras, lights, tracks and all that’s entailed in stop-motion.

The performance of C.G. animation is similar to drawn in that it is finessed and polished with the ability to change and alter without discarding or re-shooting. Shots might be done with multiple animators working on separate characters bringing a consistency to acting and speeding the completion of complicated scenes with multiple characters.

As there are no physical restrictions in C.G. there is no need for rig removal and compositing elements such as smoke, fire, etc. There is also no restriction on the scale of environments and entire worlds can be created.

The average movie audience may not be able to distinguish what they are looking at because of the fine improvements in stop-motion. Is it C.G. or is it stop-motion? Perhaps they don’t care. Perhaps they just want a good movie.

Friday, February 13, 2009

Wednesday, February 11, 2009

A Page From History

Norman Mattoon Thomas (November 20, 1884 – December 19, 1968) was a leading American socialist, pacifist, and six-time presidential candidate for the Socialist Party of America.
The Socialist Party candidate for President of the US , Norman Thomas, said this in a 1944 speech:

"The American people will never knowingly adopt socialism. But, under the name of "liberalism," they will adopt every fragment of the socialist program, until one day America will be a socialist nation, without knowing how it happened."

He went on to say: "I no longer need to run as a Presidential Candidate for the Socialist Party. The Democrat Party has adopted our platform."



"The problem with socialism is that you eventually run out of other people's money."

~~Margaret Thatcher

Monday, January 26, 2009

Alice and Martin Provensen and Golden Gems




http://goldengems.blogspot.com/ This link, ( or clicking the title), will take you to a great site called Golden Gems by blogger Barbie Miller. There I found these beautiful scans from one of my favorite books, "The Golden Bible-The New Testament" by the amazing art team of Alice and Martin Provensen. The Provensen's did a lot of work for Disney and like other Disney artists they also did many illustrations for Little Golden Books.

See more of their work at Golden Gems. This site offers entire scans of Golden Books from cover to cover and is a great place for inspiration and graphic ideas.

Friday, January 23, 2009

NRBQ



I have a friend who hadn't heard of NRBQ,(New Rhythm and Blues Quartet). These guys can make me cringe sometime but more often they just astound me. I dig their version of "Wild Weekend" also.

Thursday, January 15, 2009

Krazy Site


http://www.georgeherriman.com/toons.html

The above link,(or clicking on the title), will take you to the 'toon' section of Craig Yoe's site devoted to George Herriman, creator of Krazy Kat. Here you will find all the attempts to bring Krazy to the screen from silent films to the 1996 stop-motion test that was mentioned in an earlier post. Another area of the site is devoted to the original strip cartoon as penned by Herriman. You'll see why Krazy has been hard to present as an animated film while staying true to the idiosyncratic strip.

(Click image to enlarge)

Saturday, January 10, 2009

Nerd on Wheels



With gas prices going up I got myself a scooter. It's an automatic so no shifting, gets 60+ to the gallon, and it's my size. I've never been cool so have no dignity to preserve and it's really really fun!

Monday, January 05, 2009

Squirrels

I guess this is called 'creature animation', although I always think of monsters when I hear that. It's some animation I did for a family movie called "Dog Gone". I picked these scenes because they were the first time we see these characters and I wanted to see how realistic I could make them.

It's a little confusing without the set-up but there is a chocolate bar on a string hanging from a tree as bait and the squirrels are trying to get it. Later in the film the squirrels become more anthropomorphic and behave more like humans which is why they were animated.

This file is silent so there is no chattery squirrel voices.


Sunday, January 04, 2009

Jerry and the Earless Dog

We've been snowed in, (THIS IS OREGON!), over the holiday season so to pass the time I've read Eric Goldberg's book and played some more with the TVPaint 2D program.

This is some rough animation of Jerry Mouse I did to learn how to draw the character, and my version of Eric's Earless Dog, kind of, (lets just say I didn't draw any ears on the thing). I did these just for fun and to try out some different walks, learn the program, get back into 2D, and kill some time. Trying to animate Jerry makes me appreciate what Irv Spence and those guys did!

It's started snowing again...