Sunday, April 15, 2007

Going Off Model

It’s nice to see so much interest on the internet in animation. It’s also nice that others are doing the ranting for me about why today’s animation is so poor. But one thing I’ve run up against time and again is people who don’t know or care that much about the media controlling a project. They inevitably demand a retake because they have single framed through and see a squash or stretch as the character being off model. Played at speed, the scene works, but they insist you stay true to the design and have those offending frames removed. Of course things can be pushed to crazy extremes such as what Jim Tyer was doing in the examples from Heckle and Jeckle. But even his stuff has a charm to it. Thanks Kevin Langley for the great screen captures.

No comments: