With Klaus, Sergio Pablos has created a potential 
game-changer by applying the latest digital technology to a traditional 
approach, and, in the process, redefining what a hand-drawn feature 
could look like. Pablos is keeping his proprietary process under wraps 
for the moment. 
You could be forgiven for thinking the character animation was modeled and animated with CGI software because Klaus
 has the polished sheen of the latest big-budget studio CGI epic. But 
watch again, and the enduring organic charm of hand-drawn animation is 
evident throughout.
Pablos, of course, knows a thing or two about drawn animation. An 
accomplished animation master who participated in the 1990s Disney 
renaissance, he animated on films such as The Hunchback of Notre Dame and Hercules, before supervising Tantor in Tarzan and Dr. Doppler in Treasure Planet. 
After the hand-drawn feature animation industry collapsed stateside, 
he moved back to his home country of Spain where he launched his own 
company Animagic (today, known as SPA Studios).
 His company has racked up an impressive list of credits, providing 
pre-production and production support to feature productions, but 
Pablos’s biggest claim to fame is originating the concept for the 
blockbuster Illumination franchise Despicable Me.
  Klaus teaser ©2015 Sergio Pablos Animation Studios, S.L. & ANTENA 3 FILMS, S.L.U. All rights reserved from The SPA Studios on Vimeo.
This is a rather truncated posting and the original with an interview of Pablos for Cartoon Brew is here in its entirety:  http://www.cartoonbrew.com/interviews/sergio-pablos-talks-about-his-stunning-hand-drawn-project-klaus-exclusive-113621.html
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